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Post by Simulation6 (admin) on Jan 21, 2006 5:19:18 GMT -5
1.a.) Finish all basic sprites b.) Finish being hit (More than halfway done, but do not have a sure list on all target sprites)
2. Work on Specials and Combos
3. Work on fatalitys
4. Work on portrairts (Still need to design and make winning pose)
5. Make the rest of the fatalities
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Post by Simulation6 (admin) on Jan 23, 2006 7:26:15 GMT -5
So far, walking, HP, LP, Uppercut, HK, and LK are done.
We still need too do Running, Jumping, Jumpkicking (Up and forward), DHK, DLK, Roundhouse, Sweep, Moves, and Fatalities...
I think we should do it in this order:
DHK DLK BLCK DBLCK Crouching Roundhouse Sweep Jumping Jumpkicking (Up and forward) Running Moves Test Fatality Fatalities
We can cross them out as we go. We cannot continue progress right now because of the color problem.
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Post by Simulation6 (admin) on Jan 25, 2006 6:29:48 GMT -5
Updated list...
*DHK - Didn't have required sprites.
DLK
BLCK
DBLCK Sash Removal Crouching Roundhouse Sweep Jumping Jumpkicking (Up and forward) Running Moves Test Fatality Fatalities
*Just got the sprites
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Post by Simulation6 (admin) on Jan 25, 2006 7:46:52 GMT -5
DHK
DLK
BLCK
DBLCK
Jump kick (up) Sash Removal Crouching Roundhouse Sweep Jumping Jumpkicking (forward) Running Moves Test Fatality Fatalities
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Post by bman on Jan 26, 2006 0:28:02 GMT -5
i've send u corcuhng and jumping forword,
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Post by bman on Feb 7, 2006 15:41:40 GMT -5
Priorty list *High Priority **Uses same animation as Uppercut -Hitting or dodging opponentsDHKDLK BLCK DBCLK Jump Kick (up) Jumping Forward Jump kick (up) Crouching Jumpkicking (Forward) Roundhouse Sash Removal SweepJumping Punch (forgot that one)Jumping (Up)RunningTurning-Being Killed or hit LP hitHP hitLK hit HK hit **Roundhouse hit **Jumping kick hit Sweeped**Uppercut/falling **Falling over and getting up DizzyHead Inflate/ExplosionDecapitated Head (4 Frames) Decapitated Arms (4 Frames) Decapitated Legs (4 Frames) Detached Torso (4 frames) Falling to knees (7 Frames) Decap at waste (Legs) Decap at waste (Torso and Limbs and Head) (5 Frames) Stretch Kiss of death (4 Frames) Toasty Burning - Fatals and moves Moves Test Fatality Fatalities -Display Winning Pose Select picVersus Screen pose
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Post by Simulation6 (admin) on Feb 11, 2006 0:06:20 GMT -5
Priorty list Added to Hitting and dodging opponents list - Throwing also added to Being hit or killed - Being Thrown *High Priority **Uses same animation as Uppercut -Hitting or dodging opponents DHKDLK BLCK DBCLK Jump Kick (up) Jumping Forward Jump kick (up) Crouching Jumpkicking (Forward) Roundhouse Sash Removal SweepJumping Punch (forgot that one)Jumping (Up)RunningTurning*Throwing -Being Killed or hit LP hitHP hitLK hit HK hit Staggering BackwardsNut Punched *Punch or kicked while ducking need to get all of the sprites for this one... *Being Thrown **Roundhouse hit **Jumping kick hit Sweeped**Uppercut/falling **Falling over and getting up DizzyHead Inflate/ExplosionDecapitated HeadDecapitated ArmsDecapitated Legs (4 Frames) Detached Torso (4 frames) Falling to knees (7 Frames) Decap at waste (Legs) Decap at waste (Torso and Limbs and Head) (5 Frames) Split in half Stretch Kiss of death (4 Frames) Toasty Burning (Two different ones to get) - Fatals and moves Moves Test Fatality Fatalities -Display Winning Pose Select picVersus Screen pose
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Post by bman on Mar 2, 2006 5:25:05 GMT -5
Priorty list *High Priority **Uses same animation as Uppercut -Hitting or dodging opponentsDHKDLK BLCK DBCLK Jump Kick (up) Jumping Forward Jump kick (up) Crouching Jumpkicking (Forward) Roundhouse Sash Removal SweepJumping Punch (forgot that one)Jumping (Up)RunningTurningDuck turningthrowing and f**k you sim it wasent here earlier -Being Killed or hit LP hitHP hitLK hit HK hit **Roundhouse hit **Jumping kick hit Staggering BackwardsSweeped**Uppercut/falling **Falling over and getting up Deep Freeze Split in half (down the middle) Toasty Burning (MK1, MK2, and UMK3) DizzyHead Inflate/ExplosionDecapitated Head (4 FramesDecapitated Arms (4 Frames)Decapitated LegsDetached Torso Falling to kneesDecap at waste (Legs)Decap at waste (Torso and Limbs and Head)Skeleton Removel by kanoStretch Kiss of death- Fatals and moves Moves Test Fatality Fatalities -Display Winning Pose Select picVersus Screen pose
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Post by Simulation6 (admin) on Mar 17, 2006 15:25:21 GMT -5
Priorty list *High Priority -Hitting or dodging opponentsStanceWalkingHKLKUppercutDHKDLK BLCK DBCLK Jump Kick (Up)Jumping Forward Jump kick (up) Crouching Jumpkicking (Forward) Roundhouse Sash Removal SweepJumping Punch (forgot that one)Jumping (Up)RunningTurningDuck turningThrowing-Being Killed or hit Being Thrown (Need to research a little) LP hitHP hitLK hit HK hit Roundhouse hitJumping kick hitStaggering BackwardsSweepedUppercut/fallingFalling over and getting upDeep Freeze Split in half (down the middle) Toasty Burning (MK1, MK2, and UMK3) DizzyHead Inflate/ExplosionDecapitated HeadDecapitated ArmsDecapitated LegsDetached Torso Falling to kneesDecap at waste (Legs)Decap at waste (Torso and Limbs and Head)Skeleton Removel by kanoStretch Kiss of death- Fatals and moves Combos Moves Fatalities -Display Winning Pose Select picVersus Screen pose
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Post by Simulation6 (admin) on Apr 1, 2006 2:11:27 GMT -5
Priority List Part I 1.a.) Finish all basic spritesb.) Finish being hit (More than halfway done, but do not have a sure list on all target sprites) 2. Work on Specials and Combos 3. Work on fatalitys 4. Work on portrairts (Still need to design and make winning pose) 5. Make the rest of the fatalities Part II *High Priority
-Hitting or dodging opponents
Stance
Walking
HK
LK
Uppercut
DHK
DLK
BLCK
DBCLK
Jump Kick (Up)
Jumping Forward
Jump kick (up)
Crouching
Jumpkicking (Forward)
Roundhouse
Sash Removal
Sweep
Jumping Punch (forgot that one)
Jumping (Up) Running (4 out of 7 sprites done)
Turning
Duck turning
Throwing
-Being Killed or hit
Being Thrown (Need to research a little)
LP hit
HP hit
LK hit
HK hit
Roundhouse hit
Jumping kick hit
Staggering Backwards
Sweeped
Uppercut/falling
Falling over and getting up Deep Freeze Split in half (down the middle) Toasty Burning (MK1, MK2, and UMK3)
Dizzy
Head Inflate/Explosion
Decapitated Head
Decapitated Arms
Decapitated Legs
Detached Torso
Falling to knees
Decap at waste (Legs)
Decap at waste (Torso and Limbs and Head)
Skeleton Removel by kano
Stretch Kiss of death
- Fatals and moves Combos Moves Fatalities
-Display
Winning Pose
Select pic
Versus Screen pose
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