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Post by Simulation6 (admin) on Jan 2, 2006 11:41:44 GMT -5
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Post by bman on Jan 2, 2006 15:17:11 GMT -5
Very good work
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Post by Simulation6 (admin) on Jan 15, 2006 3:17:35 GMT -5
Hey, Here is TremorIP punch...
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Post by bman on Jan 15, 2006 8:20:10 GMT -5
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Post by [Mr.Fong] on Jan 15, 2006 17:56:38 GMT -5
hi, I'm Tiffany Fallon from MFG, I'm the one that will program Tremor , good luck editing, Kisses.
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Post by Simulation6 (admin) on Jan 15, 2006 19:16:57 GMT -5
Thanks, I didn't know about that yet, thanks for telling me... and I figured out how to put pics! This is the duck punch, and the uppercut...
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Post by [Mr.Fong] on Jan 15, 2006 21:27:16 GMT -5
PS. I'm known as Mr.Fong too Yo, bman, Tremor High Punches are not as "high" as the others.
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Post by bman on Jan 16, 2006 6:33:14 GMT -5
arg we have to take care of this but guys,i think we should start over...maybe we can make him of diffrant ninja pallete..i mean MK1-2..to bbe even more original,and it would save us the heads and punches issues... how u think?
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Post by [Mr.Fong] on Jan 16, 2006 8:31:56 GMT -5
Don't do this bman, the sprites are excellent, and if you guys from the edit, start over doing the sprites basing in old sprites, they will be too large, and you will have to draw run anims, the Kombo moves and stuff, the sprites are great, no need to dump them and start over, just do some retouches, and they are ready. Kisses
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Post by bman on Jan 16, 2006 9:06:26 GMT -5
okay you may have a point..but we need someone who is far more skilled at those edits..someone who can do retouches
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Post by Simulation6 (admin) on Jan 16, 2006 10:57:48 GMT -5
Are mine crappy?
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Post by [Mr.Fong] on Jan 16, 2006 11:24:32 GMT -5
Wich ones are yours?
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Post by Simulation6 (admin) on Jan 16, 2006 13:14:18 GMT -5
These ones, and I did some others partially, which bman finished.
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Post by [Mr.Fong] on Jan 16, 2006 14:58:56 GMT -5
The crouching punch is cool, bman should to like you about clothing, put black stuff in his chest, and let only the arms uncovered
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Post by Simulation6 (admin) on Jan 16, 2006 18:40:23 GMT -5
lol, he told me what to do with it.
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Post by bman on Jan 17, 2006 8:25:22 GMT -5
now again,...i siously think we should reconsider..th'ere too much problams with this one..how are we going to fix heads? we dont have enought metrial..and see what happends if i seggest somthing new : size is better for hands and its not as tell but as well build..
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Post by Simulation6 (admin) on Jan 17, 2006 10:33:23 GMT -5
I really think we should continue with the other sprites. We have less to work with in the MK1 Characters. besides, we can fix the heads.
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Post by bman on Jan 17, 2006 13:19:21 GMT -5
okay 2 against one,okay we shall continue..but only after two things are acomplished 1: we figure what the hell shock ment 2: if he wanted us to join the're team we could have help there..an something is is not laible if 1 is not what he did
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Post by Simulation6 (admin) on Jan 17, 2006 22:43:01 GMT -5
So what sorite do you want me to do now? And I know why the head looks wierd. Not only is the head not turned, but it is in fromt of the shoulder. Just have to rotate the head a little, and touch it there.
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Post by Simulation6 (admin) on Jan 17, 2006 23:39:17 GMT -5
Don't use these for the actual game, I have better quality ones. Here are the fixes I did: Hope you like the changes.
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Post by bman on Jan 18, 2006 0:18:11 GMT -5
cool win stance fong wants me to add frames..ill add once ill think of that
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Post by Simulation6 (admin) on Jan 18, 2006 2:06:21 GMT -5
I think the head is a little too small (is a little short). Other then that, yeah that is a good stance, plus I am not done with the other sheet. Mr. Fong pointed out that I missed some places, like the sides of him should not be bare, and I need to change to black.
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Post by bman on Jan 18, 2006 6:26:01 GMT -5
hey sim those are hes 4 spaciles.. Ground punch knok out metor rising rock Knok out: He grabs you like gotcha,but then swings hes arm to send u away ,the hnad swing from the move of jax,where there is purple effect Metour: he summons a flaming metour from the sky to dammge you Rising rock:will be kept ,as it was ground punch: just like before but this time stuning Allso he might be an unlockbule chartchter
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Post by Simulation6 (admin) on Jan 21, 2006 4:24:01 GMT -5
I made a new move and fixed the uniform on the partial sprite sheet (the bare side was covered with black). This is my new move. First: What Tremor Does, and 2nd: what happens to the opponent.
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Post by bman on Jan 21, 2006 5:09:54 GMT -5
off topic ontopic nice...
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Post by Simulation6 (admin) on Jan 21, 2006 9:27:49 GMT -5
Here is HP:
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Post by bman on Jan 21, 2006 16:02:17 GMT -5
nice work on HP but the last frame,hes hand loog wierd and not fully cought same for 3rd
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Post by Simulation6 (admin) on Jan 21, 2006 20:54:37 GMT -5
What do you mean?
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Post by bman on Jan 22, 2006 0:24:14 GMT -5
the fists loook imcomplete
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Post by Simulation6 (admin) on Jan 22, 2006 2:55:38 GMT -5
I will see what I can do later. I had that thought when I was making it... The only problem, is that it is the original pic, it actually looks like that. Maybe I will use some one elses.
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